500 PP Clubman Cup
(2,000) 14.49 -- 138 hp
(2,500) 15.62 -- 160 hp
(2,000) 12.99 -- 154 hp
14.12 -- 177 hp
Mount Panorama Motor Circuit
(2,000) 11.97 -- 167 hp
(2,500) 13.46 -- 186 hp
Start these cars no higher than 2nd place
'03 BMW M3 GTR
'97 Mazda RX-7 Sprit R Type A
Start these cars no higher than 5th place
'00 Chevrolet Corvette Z06
any Honda NSX
any Lotus Elise
'09 Lotus Evora
Unlike National B, National
A starts off with a lot of welcome changes. First and foremost, TEN cars per race, instead of the usual 6.
And we start in last place! Theoretically, this makes GT6 more challenging than GT5. In the previous game
there may have been up to twelve cars per race, but there were never more than 6 cars to pass, since we often started
in 7th place.
More power is needed. In comparison to
the 400 pp Clubman, I am using roughly 50 horsepower more, comparing an equivalent amount of weight.
Two 500 pp tracks are completely new to the Gran Turismo series.
is interesting because it is not a real-life track as I assumed; it is a PD original creation. Once again it is located
in the Swiss Alps area, along with Eiger Norwand and GT2's Grindelwald. Matterhorn is not as visually interesting as
Eiger or Grindy...there are no cows grazing just off-track, no colorful ski chalets to whiz by. In fact, Matterhorn's scenery
is rather bare. What Matterhorn lacks in charm though, it makes up in challenge. The entire track is narrow, with a dizzying
array of high and low-speed turns,
already thinking there's no way the AI can drive this track well!
Rome is nothing new for most of us. I have tried to make this particular
race as nerve-racking as possible because of this. I am guaranteeing some really close finishes because of this. ;)
Mount Panorama, on the other
hand, is a real-life track. It is located in Australia, making this the first Aussie track used in a Gran Turismo game. Like
Matterhorn, Panorama is tricky, but not overly difficult to learn. A half-hour (or so) of slow-driving followed by three or
four hot laps is all it takes before you'll be able to skool the AI.
Though I am rating this series with 3 stars, Mount Panorama occasionally rates an extra star in my book, meaning
that occasionally three or more cars will be ganging up for the lead toward the end of the race! This is especially true if
small mistakes get made after the lead gets taken by us. All the sudden those half-doofusy drivers seem to get REALLY
angry their comfortable lead has been stolen.
The 500 pp Clubman
Cup also changes that cast of characters. Faster cars, and better cars, to race against. Fortunately, there
aren't too many jackrabbits to discuss, and they've all been listed right under the math ratios section.
Though the cars are faster, the drivers are still operating on a Freshman Cup level. They drive as though it's
their first or second time around each track. Reaction times are slow, and they rarely take chances in those turns. So
(again) it's all about those straighter sections, for them. And it's all about those curves, sweepers, twisties, and hairpins
Hard Sport Tires
Close-ratio Transmission is most popular choice. Some will
need factory or full-customized.
'03 Scion xB (2,000 / Lightweight)
'95 Honda Civic SiR-II (2,500 / Middleweight)