GRAN TURISMO CAR REVIEWS

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National B Series

Freshman Cup
 
rating: **
 
Participants: 6
 
Tsukuba
(1,500) 22.05 -- 68 hp
(2,500) 22.12 -- 113 hp
(3,500) 22.45 -- 156 hp
 
Silverstone Stowe Circuit
(1,500) 20.27 -- 74 hp
(2,500) 20.83 -- 120 hp
(3,500) 21.87 -- 160 hp
 
Clubman Route 5
(1,500) 18.75 -- 80 hp
(2,500) 19.04 -- 126 hp
(3,500) 21.34 -- 164 hp   
 
 
Rear-drives (such as the Mazda MX-5 series, Nissan Fairlady, Toyota MRs, etc.) should be kept away from pole or 2nd place, unless more challenge is desired.
 
B-spec: add 50 to 60 hp at all tracks.
 
Description
The Freshman Cup, aimed at "beginners in which all kinds of cars can compete," the game's info states. NOW is the time for drivers to be crowned as King of Sunday racers, it tells us.
 
Uh. Does this mean there are two Sunday Cups?  
 
Good news is: money does get better now, despite the fact that the racing becomes abominably easier. I originally entered my Fiat Panda with the 68 horsepower last used during the Novice Championship, unsure if this would be enough or not.
 
And turns out, this sort of power was just about right. Welcome to Sunday Cup II, folks.
 
Opponents
Judging from how they lean, dip, and dive as they corner, our Freshman enemies are back on their default suspensions, I am guessing. Their power seems factory stock, or maybe barely tuned, in the case of a Mazda Lantis perhaps. Rear-drives like the Mazda Roadster still have some advantage over front-drives, yet they don't always trounce the FFs.
 
The Freshman Cup rates at two stars from me, though, because most of the time, the drivers are too tame. It's rare that they'll attempt to pass one another, or sometimes even catch up to each other. It's like GT6 went from easy races to easier races.  
 
Enjoy those paychecks.   
 
Tsukuba
Two laps. Dozens of races and thousands of laps have been done here, for those who've been around since Gran Turismo 4. Most GT vets simply won't need any preparation or practice. The AI drives this track horribly, probably because their traction controls are dumbing them from more spectacular performances. Even so, they still brake multiple times during hairpins, when once is all that's needed.   
 
Silverstone, The Stowe Circuit
Three laps. A new track for me, though no doubt Silverstone has probably appeared in plenty other racing games. This track is similar to Tsukuba, in the sense that there are no hills, no blind turns, and it's quick and easy to learn its braking zones and cornering lines. Passing berths are wide. Mistakes can be made. Miss a braking zone? It'll probably be okay. You'll probably still win.
 
Clubman Stage Route 5
Three laps. Here's a classic now, for those craving some nostalgia. Clubman Route 5 is the very opposite of the two previous tracks. Everything is surrounded by walls and guardrails, several turns are blind (especially for n00bs), and the directors of Route 5 still prefer to hold their trials only at night. Carry as much speed into the tunnel area as possible; the others still brake into this dual turn too early. 
 
 
Parts
Soft Comfort Tires (A-spec)
Hard Sport Tires (B-spec)
 
Factory suspensions are sufficient under most cars, even for many Historics. Only those with some really disastrous cornering should opt for Racing Suspensions.
 
Close-ratio Transmission for many, especially at Tsukuba. The other two tracks might require factory gearing, with full-customized gears only needed for rare cases.
 
Twin-Plate Clutch Kit for many. Other drivetrain parts as needed.   
 
Cars
'90 Fiat Panda Super 1000S (1,500 pounds)
'00 Fiat Punto HGT Abarth   (2,500 pounds)
'98 Alfa Romeo 166 2.5 16v (3,500 pounds)  
 
 
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400 PP Clubman Cup
 
rating: **
Participants: 6
 
Silverstone National Circuit
(1,500) 19.48 -- 77 hp
(2,500) 21.19 -- 118 hp
(3,500) 22.47 -- 153 hp  
 
Circuito di Roma
(1,500) 20.00 -- 75 hp
(2,500) 22.93 -- 109 hp
(3,500) 24.47 -- 143 hp  
 
Autumn Ring
(1,500) 21.47 -- 70 hp
(2,500) 25.77 -- 97 hp
(3,500) 25.92 -- 135 hp
 
B-spec: add 50 to 60 hp at Silverstone, 55 to 65 at Rome, and 60 to 70 at Autumn Ring    
 
 
For the most diverse competition, find grids which start rear-drive sport cars (MX-5s, RX-7s, MR2s, etc.) no higher than 2nd place. These grids can take awhile to find, but offer the most in-fighting between brands.
 
There are a few front-drives(Acura RS-X, Acura Integra, Citroen C4, etc.) which do better than other front-drives. These better FFs can be started on pole if more challenge is desired, and the races can still be won, though not as predictably.   
 
Description:
In the past, the Clubman Cup used to be a rather daring set of events. In Gran Turismos 1, 2, and 4, the competition varied, the challenge was definitely there. Not the toughest set of events in the game, but certainly several steps up from the Sundays. An example from GT4: the Lotus Elise or Opel Speedster could show up as competition, and I recommended a lot of power to beat them.  
 
Well, here in GT6, the designation "400 PP" lends a really BIG clue that those cutthroat races of yore have not quite returned yet. (500 is actually the max, by the way). The Clubman of GT4 required anywhere from 209 to over 400 horsepower if the top car(s) showed up, and that was for "good-handling" cars.
 
So again, I have done my best to try to find some challenge. And hey, at least these races are a step up from the Freshman Cup.     
 
Opponents:
Though the racing is still easy, the crowd subtly changes. Skylines make more significant appearances for instance. So does the Acura RSX. The 1980 Renault 5, and so on. But a lot of the others from previous races also return: Silvias, Preludes, Celicas, FTOs, and so on. Amongst this list, again, nobody really shines above the rest. There is too much space between each car, meaning that there isn't much in-fighting between them.
 
As stated earlier, sometimes putting rear-drives on 2nd or 3rd place helps cure some of the predictability.
 
Silverstone National
Two laps, actually each track features just two laps. The National version of Silverstone is slightly more difficult than the Stowe version, mostly because there are three areas which feature high top speeds, followed by crawling through tight loops. But Silverstone National is also easy to learn, also features zero hills, and its turns are mostly not blind.
 
Circuito di Roma
Back in Rome, a walled city track. One of the tricks to Rome is constantly seeking for that perfect set of cornering lines through its turns, while avoiding slower competition. The actual turns are mostly wide. No matter which type of car gets driven (FF, FR, etc.) there is always some leeway during most of these longer turns. Still, it happens sometimes that a carefully-prepared orbit around some braindead loser can go wrong The most dreaded sound is that *thunk* which occurs after trying to get creative with looping around some other car, yet we don't quite make it without catching an inch or two its rear bumper.    
 
Autumn Ring
Interesting how often this track gets used in this game, as this is its third appearance in the game. Autumn Ring was also popular in the very first Gran Turismo, but over the years its instances have waned a bit.  
 
Parts:
Soft Comfort Tires
 
Racing Suspensions (Hard or Soft, your call). Those with near race-ready handling can go stock, of course.
 
Close-ratio Transmission for many. Factory units can be left in place for those whose close-ratio gears are too short.
 
Twin Clutch Kit, and other assorted drivetrain parts, as needed.
 
Cars:
'90 Fiat Panda Super 1000 S (1,500)
'00 Fiat Punto HGT Abarth (2,500)

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City Trials
 
rating: *** (Tokyo)
            ** (Madrid and London)
 
Participants: six 
 
~MODERN CLASS~
Circuito di Madrid
(2,500) 19.23 -- 130 hp
(3,500) 22.87 -- 153 hp  
 
Tokyo Route 246
(2,500) 15.06 -- 166 hp
(3,500) 15.62 -- 224 hp
 
London
(2,500) 17.98 -- 139 hp
(3,500) 21.21 -- 166 hp   
 
~HISTORIC CLASS~
Circuito de Madrid
(1,500) 13.64 -- 110 hp
 
Tokyo Route 246
(1,500) 9.74 -- 153 hp
 
London
(1,500) 12.71 -- 118 hp
 
Historic Class incudes those which would not have ABS brakes in real-life.
 
B-spec: add 150 or more at Madrid and London. Add 80 hp or more at Tokyo.  
 
There are two classes of AI which can show up to City Trials, and one class is faster than the other.
 
Start these no higher than 2nd place at Madrid or London, and 3rd place at Tokyo'07 Audi TT, '97 Chevrolet Camaro Z28, '97 Honda NSX any Honda S2000, '96 Mazda RX-7 Type RS, '07 Mazda RX-8, any Nissan Z-car from the Z33 generation, any Renault Clio Sport V6, or '09 Toyota FT-86 Concept. More details are below in the Opponents section.
 
Nissan Skyline GT-Rs, Subaru Legacys, Imprezas and Mitsubishi Lancers later than Evo III, should be started no higher than 2nd place at London. These models don't usually make as much headway at the other two tracks, and can be started anywhere at those. Add 5 hp against any of these foes at London, if they start on pole.  
 
Description
Three races, all held in cities: two in Europe, and one in Japan.
 
Pros: Those who've been craving more speed have finally got their wish
 
Cons: These events still don't require that much power to win. And there's still only six cars per race. I am missing GT5's extra two to six entrants; will larger grids eventually show up in this game?   
 
Good news is: everybody tries a little harder than they did during the Freshman and 400 PP. The level of excitement does get a little higher.   
 
Opponents
Some of the better opponents of the Novice series (and into the 400 PP Cup) have had at least 160 horsepower, in theory. This game does not post anybody's stats, so that is just a guess. NB-era Mazda MX-5s start with about 160, so I feel that's a fair guess at the lower end. At the higher end are Integras and Preludes, which carry around or just above 200 hp. This same group of cars has been showing up ever since the Sunday Cup.   
 
Here during City Trials, the crowd suddenly changes. Take the Honda S2000 for instance. These hover somewhere around 240 horsepower. So does the '92 Mitsubishi Lancer, and Jaguar E-Type. PD also includes a few from Japan's "Gentlemen's Agreement" crowd ... most of which were factory rated at 276: a few Nissan Skylines, '97 Honda NSX, Mazda RX-7 Type RZ, '96 Mitsubishi Lancer Evo III, and so on. Finally, we've got some muscle: the '87 Buick GNX, Ford Mustang GT and Chevrolet Camaro are just over 280 horses.
 
It's hard to say exactly how much each car actually rates with power, since PD no longer bothers to post their specs. But a fair assessment is "somewhere between 240 and 300 horsepower" for sure. Some cars probably have had their power limited, others have had it boosted. On top of this, some handle better than others, some are more race-ready than others.
 
To boil it down, City Trials is the first set of events which includes a dual class system. Those which are faster usually include obvious sports car types, as well as one from the muscle crowd, and these are all listed below. 
 
'07 Audi TT 3.2 Quattro
'97 Chevrolet Camaro Z28
'97 Honda NSX
'03 Honda S2000 Type V 
'96 Mazda RX-7 Type RS
'07 Mazda RX-8 Type S
'03 Nissan Fairlady Z
'03 Renault Clio Sport V6 
'09 Toyota FT-86 Concept
 
--Anyone from the list above should be started no higher than 2nd place at Madrid or London, or 3rd place at Tokyo. These folks can (and at Tokyo, usually will) dominate others.  
 
-Anybody not on that list are slower machines, and can be started anywhere.  
 
Parts
Hard Sport Tires
 
Racing Suspension (Hard or Soft), those with stellar handling won't need this.
 
Racing Brakes for some from the Modern Class. Those from the Historic Class should have ABS off, and will be better off using Standard brakes. Neither class should have brake balancer on.  
 
Close-ratio gearing for many at Madrid and London. Route 246 typically requires taller boxes (typically whatever was installed from the dealer).
 
Twin-Plate Clutch Kit and/or Carbon Driveshaft. Some cars with slippery traction or wobbly maneuverability might need Fully Customized LSD.
 
   
Cars
'00 Fiat Punto HGT Abarth (Modern, 2,500)
 
'90 Fiat Panda Super 1000S (Historic, 1,500 pounds)
 
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5-Minute Races
 
rating:
Participants: 6
 
~Modern Class~
Autumn Ring Mini
(2,500) 20.40 -- 122 hp  
 
Tsukuba
(2,500) 19.51 -- 128 hp
 
Circuito di Roma
(2,500) 18.65 -- 134 hp
 
~Historic Class~
Autumn Ring Mini
(1,500) 16.12 -- 93 hp
 
Tsukuba
(1,500) 17.04 -- 88 hp
 
Rome
(1,500) 15.62 -- 96 hp
 
xx
 
Description
Now here's a series of races with a concept I did not expect.  Long ago in the days of GT2, there was an endurance race held at Rome with a 2 hour limit. Instead of a total number of laps to finish, one had to make sure he was in the lead just after 2 hours had passed.
 
The idea here in GT6 is pretty much the same, except these 5-miniute stints aren't long enough for tire wear to set in. 
 
Opponents
It's like the game takes a step back with the ones we're up against, as challenge falls back to 400 PP levels. Some of the same faces from the beginnings of the game make returns: Nissan Silvias, Mini Coopers, Mazda Atenzas, and so on.
 
Parts
Soft Comfort Tires
 
Racing Suspension for some, others can go factory stock. Usually it's the better-handling modern cars that won't need aftermarket parts here.
 
Close-ratio gearing for many at Autumn Ring Mini and Tsukuba. Rome may require taller gears.
 
Twin Clutch Kit, maybe a Carbon Driveshaft for rear-drives.  
 
Cars
''00 Fiat Panda Super 1000S  (2,500, Modern)
 
90 Fiat Panda Super (1,500 pounds, Historic)
 
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Sunday Kart Jr. Races
 
Description
 
Opponents
 
Parts
 
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FF Challenge
 
Description
 
Opponents
 
Parts
 
Cars
 
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FR Challenge
 
Description
 
Opponents
 
Parts
 
Cars
 
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Japanese '90s Challenge
 
Description
 
Opponents
 
Parts
 
Cars
 
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Classic Sports Car Series
 
Description
 
Opponents
 
Parts
 
Cars
 
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GT Compact Car Championship
 
Description
 
Opponents
 
Parts
 
Cars
 
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Gran Turismo 6 Racing Guide