Years Represented: 1999-2001````````````Host: GT2, GT4, GT5
Class: Subcompact Car
Type: 3-door hatchback
Price: 17,960 ('01 Comfort 1.4 GSi--GT4)
14,986 ('01 Vauxhall Comfort 1.4 --GT5)
Construction: probably unitary steel
Length: 150.3" //
Width: 64.8" // Height: 56.7"
Track: 55.8" [F] 55.4" [R]
Ground Clearance: 6.3"
Steering: power-assisted rack & pinion
Turns lock to lock: 4.30
Turn Radius: 32 feet 5.5"
Engine / Front Drive
Tires: 175/65R-14 t
F. Suspension: MacPherson struts, coils, anti-roll bar, shox
compound torsion bars, coils, shox, anti-roll bar
Brakes: vented disc/drum + ABS
Engine: 1.4 liter
Fuel System: EFi
Valves / Cyl: 4
Bore x Stroke: 3.06 x 2.89"
The GT4 Corsa is a new car, while the one in GT5 was used, and needed an
oil change. Since the dealer quotes 88 horsepower for the GT5, that's why the Corsa in that game was tested with less hp.
I also used medium "comfort" tires on this car.
Final BHP: 93 @ 6,000 rpm 86 @ 6,000
Fnl Torque: 97 @ 4,000 rpm
91 @ 4,000
Credits per HP: 193.12
Pounds per HP: 23.64
Hp per LIter: 66.9 62.6
GT4 Idle Speed: 750 // Redline: 6,500 // RPM Limit: 7,000
GT5 Idle Speed: 800 // Redline: 6,500 // RPM Limit:
Transmission: 5-speed automatic (GT4), 5-speed manual (GT5)
0-60 mph: 12.766 seconds
0-100mph: 39.449 seconds 40.968
400 M: 19.428 @ 76 mph 18.944 @ 76 mph
1 Kilom: 34.528 @ 98 mph 34.458
1 Mile: no test
48.103 @ 103 mph
Test Track Lap: no test
1:20.260 (Daytona, Lap 2)
100-zero mph: 3.9x seconds 5.766 seconds
Top Gear RPM at 60 mph: 3,100
in both games
Top Speed at Redline
1st: 25 mph
2nd: 51 mph
3rd: 79 mph
4th: 100 mph
117.00 mph @ 6,050 rpm
113.70 mph @ 6,000 rpm
I'm going to pick up the pizza...anybody want some?" I imagine saying this as I leave my London flat, and jump in my
Opel Corsa (or Vauxhall Corsa, if we're assuming this little pizza quest takes place in England). The Corsa is a car I
never dream about, but it gets me where I need to go every day, every week, and for years.
The Opel Corsa looks
as if it could play many roles, actually. Courier, pizza delivery car, thrifty dad or mom's transport, company car, a
teenager's first automobile, and so on... Something about the Corsa looks so ordinary, and yet this 3-door compact
has a bit of flair. It's not dead-boring, yet it's also not something which stands out from the crowd even a little
bit...whether this crowd is amongst hundreds of other cars on a European highway, or in Gran Turismo.
can play many roles, so what about that of racing hatch?
I'm looking at the Corsa as it appears in three GT
games: GT2, GT4, and GT5. GT2 has the Corsa Sport 1.6i 16v, and GT4 + 5 have a Corsa Comfort
1.4. These two cars represent two different generations of Corsa: the car in GT2 is from the
Corsa B generation (1993-2000), and the ones in GT4/5 is from the Corsa C generation
(2,000-2006). In all games there are both Opel and Vauxhall versions of each.
The Corsa in real-life is
horribly slow, but is easy to drive and easy to park, and gets phenomenol fuel mileage. These traits in and of themselves
make it useful for many. A perfect car for civilian uses, essentially. But slow. Not really a race car.
two Corsas in our games happen to be the BEST Corsas one can buy; there are other real-life versions which
are even slower, which puts things in perspective. Imagine (in our game) going even slower than
a sport Corsa does. That's a scary thought.
During my 10 minute research on this car (that's
all it takes, trust me), I learned very little that I didn't already assume. Check out the quotes below (in a
smaller font) from www.parkers.co.uk
This quote is for the Corsa B review (in-effect, the car that's in GT2):
Most people have an experience of Corsa - whether
it’s owning one, renting one, learning to drive in one or simply being stuck behind one! This Corsa is directly descended
from the model that was originally launched in 1993. It's a vast improvement on its ageing parent, but it fails to meet high
standards set by the latest Ford Fiesta, Volkswagen Polo and Honda Jazz.
The Corsa from this time-period really is a completely ordinary vehicle. Below is
a quote from the same site (parkers.co.uk) on the Corsa C:
Unfortunately, it’s not the most modern
range of engines, but most suit the car well. The 1.2 offers the best mix of power and economy but needs revving hard to get
the best from it. There are plenty of 1.0-litre examples around, but beware: most have been thrashed as former driving school
or teenage first cars.
Beginning to see a pattern here? These words
aren't exactly jumping off the page with excitement, right? In fact, both quotes seem more like warnings
than unbiased car-reviews! Why is this car in our game, then? Is there any hope?
One of the beautiful
things about Gran Turismo is the fact that it's not afraid to include completely ordinary, everyday cars amongst a field
of greater ones. And the process of fixing up these ordinary autos... making them great, making them little superstars, is
part of what Gran Turismo is really all about, the reason it was (and in some ways still is) different from many other
Prices have fluctuated over
the years. GT2 has the Corsa Sport pegged at 19,880. The fifth game has lower costs, though not that much
lower. I just bought a Vauxhall Corsa Comfort for just under 16,000, for instance. Since all Corsas
are used in this game, prices range in GT5, so some will be slightly less than 16 grand in this game, and others a little
more. GT5 was released in 2010, okay? This means that over the course of nine years, the Corsa has barely depreciated.
When I bought and started driving this lightweight, 2,199-pound baby, I
imagined the Corsa would perhaps be another Peugeot 106. Another Volkswagen Lupo. Low-powered, cheap, just a tad
sporty, but a car which can quickly become the local track-punk, bossing others around with just a few
inexpensive mods. I looked forward to my Opel Corsa experience, eager for the chance to get my racing fix yet again,
as I showed some other drivers how it's done....
------------ENGINE / DRIVETRAIN-------------
Well, do you want the quick answer, or the long one? ;)
The quick one is really quick. No. Just one word. No. The longer answer?
This car is not another fast & furious contender. It is not another Peugeot 106, Civic SiR, or Focus RS.
It will not get your heart racing with adrenaline! It offers few surprises, and when it does, they're usually
There's two ways to look at the Corsa: 1> here's a great beginner's car. And 2> which they'll get bored
of in less than a week!
Lowish power (roughly half the horsepower of a Civic Si) is mostly to blame, of
course. But even with upgrades, there isn't much to look forward to. If you're curious, there are three NA Tunes
and two turbos in GT4, while GT5 includes three of each kit trying their best to please.
...That's a great way to describe my experience as I tested, drove, and raced the Corsa...it always
seems as though it's trying. But it usually falls short. After awhile, you start feeling sorry for this poor
1.4 liter mousetrap because it rarely ever excels.
Since I never drove the Corsa Sport of GT2, I'm not sure what its upgrades are, but maximum
power in this game rates just 219 hp. Acceptable, since we can get a few B license races under our belt,
but certainly not stellar, especially when we consider some other power-hatches can make well over 300 in this game. Even
the Honda CR-X (which I bashed a bit in my CR-X review) outshines the poor Corsa Sport.
In this game we don't even have a Sport, instead we got a Comfort! I wonder what the difference is supposed to be. A
Corsa Comfort with Stage 2 turbo is even worse than the Sport 1.6 of GT2. With all the best, the Comfort
makes a disappointing 194 bhp. This makes the Peugeot 106's max of 250 seem Ferrari-like in comparison.
There are just a few races a Corsa Comfort can finish in the fourth game: Sunday Cup, Euro Hot Hatch, Schwarzwald Liga A,
and the Professional League Compact Car Series come to mind. Not bad, but to compete in all of these, it's guaranteed
the driver will need to spend at least 50,000 cr. for parts & services, which kind of defeats the purpose
of buying an "economy" hatch in the first place! Granted, you'll win all this money back and earn profits if you finish
the four series mentioned above, but this assumes you're good enough to struggle with the Corsa to earn some wins.
With its 5-speed transmission, the Corsa slugs around. The transmission in this car is not a bad one. Fourth and fifth gear
aren't super-tall, for instance. With upgrades, the car can climb hills and gain speed with a stock transmission.
The Corsa 5-speed makes the most of what meager power this car has to offer, and doesn't interfere with odd gearing
arrangements. At some point however, you may find yourself wanting different gears.
The close gearbox, unfortunately, is too close, maxing at just over 104 mph. And this makes it useless
for many situations, except super-small tracks like Autumn Ring Mini or Paris. A serious Corsa driver (ppffffft!!) will need
For my track testing above, I used an automatic. But while racing recently, I drove this car as a manual, like it
makes any difference! - A manual driver will be able to extract what little this engine has to offer of course, but in either
situation, there isn't much to gain and little to excel.
The short answer "No" during the beginning of this chapter now becomes much more of a "Yes". We've got a lot more Corsa material in this game, since a lot of early racing in 5 is super easy. Top power rates
around 205. But we won't need anywhere near this to tackle most events in this game.
Finally, the Corsa
feels more confident. Sunday Cup, FF Challenge, World Compact Car Series can all be done fairly, and for
very minimal extra money spent. The best turbo system (or even Stage 1) won't be needed, for instance. Think "sports muffler"
here, maybe an oil change or the computer chip there.
So, the Corsa shines during the Beginner League, but the winning won't
end there. In the Amateur hall there's the Clubman Cup and Euro Hot Hatch Series. During
the Expert hall we've got Schwarzwald League A, which oddly doesn't require much power. British Lightweights
can also be tackled during the Pro Series, however in these two sets of high-paced action the Vauxhall version of this
car really needs to be wrenched around with an odd combination of force and delicate.
Actually, for those drivers
who do enter the Vauxhall into British Lightweights, you might be delighted to know that finally, here's a couple
of races in which we can use nearly ALL the available Stage 3 power sold from the parts shop. This power is actually needed
to keep up with the maniacs who drive in these two Lightweight sprints.
And this is it. PD Cup and Gran Turismo Rally
are two others which might work for this hatch, since it technically qualifies for both. Problem is, there ain't enough available
power to make this happen!
Suffice to say though, the Corsa's flaws don't shine as brightly during the
early, easy stuff. We've got a much more confident car in this fifth game, only because so much of the racing takes so
much less. Um.
But what does that mean, that sentence a few paragraphs above? "The
Corsa really needs to be wrenched around with an odd combination of force and delicate?"
------------CHASSIS / HANDLING------------
Steering lacks precision and handling is not sufficiently precise
to match rivals. Grip and road holding are not that solid. In 1997 Lotus tweaked the suspension for the better, so it’s
finally fun to drive on back roads, but under normal urban conditions the Corsa feels, well, rather coarse and the ride is
jarring at times and can pick up every rut in the road.
Another quote from that website. Quite
an apt description to start this chapter off, too. Not very solid. Coarse, jarring ride. Lacks precise handling and has inaccurate
steering. Sounds about right. There's more to say, however; since I actually raced this car, and the folks at Parkers
merely commuted in it.
to say, here we have a disappointing ride folks. Not a disaster, but far from being one of the kings of front-drive vehicles.
It's funny how accurate the Parkers description is. The Corsa dives into corners, feeling confident as any front-drive under
braking, yet understeer almost always shows up late-corner if you punch the fuel too early, even if you punch it just a little
bit. Again, I'm gonna compare Corsa to the infamous Pug 106 to show some perspective.
It's true that the 106 also
understeers, but you can also make it go away easily by taming the throttle momentarily; making understeer YOUR slave...not
the other way around. Not so in a Corsa. The 100 to zero mph brake test up above for this car shows that it is somewhat behind
some other front-drives when it comes to braking times (and therefore) distances, but it is only once you're really gritting
behind the wheel, driving this car for all its worth (or even half its worth!) that you really realize how uncoordinated
this car feels. It starts with the brakes, and ends typically with too much understeer, or just enough to ruin cornering arcs.
said, you can't punch the throttle early, not even mid-corner half-punches are acceptable at times! - Instead, you'll find
mid-corner is mostly coasting time for this car, and the Corsa will need wide moments of no-power action if it's
to re-orient itself before getting back on the straight. When low powered, the Corsa exhibits great
traction...one of its only merits so far. But it still feels awkward, mushy, and difficult to point. Once
we are working with a Stage 2 turbo (just 170 horses or more), odd moments of wheelspin start showing up. To
tame them, this car requires a limited-slip.
early races such as the Sundays, the Corsa becomes more confident. However, this is only because early competition in this
game rates somewhere between "retard" and "knockoff".
This is really only true at slower tracks though, such as Tsukuba
and Autumn Ring Mini. Push the Corsa harder into the higher-speed turns of Grand Valley East (such as, the right bend just
after the tunnel) and hopefully the front-end has been sufficiently aimed, maybe some brakes sufficiently employed. Otherwise
we're back to where we were in earlier games, hopelessly understeering, maybe sliding a bit toward that outside wall. Youch!
- Trying damage control after the point of no return might be possible in a Lupo or a CR-X, but in a Corsa there's less hope.
Now for the harder stuff. Racing at London and the Top Speed Test Track during British Lightweights
can merely be challenging for those of us experienced, but quite a nightmare for those who aren't. At London for instance,
any car will need to be directed into this track's blind curves and corners before we can see where we'll wind up. On crap
tires the Vauxhall can survive; but this assumes the driver is able to navigate this track's frequent pivots and
switchbacks with appropriate inputs moment to moment. If he or she isn't, those front fenders are going to tag plenty of walls!
Some might prefer to add a limited-slip device and lowered suspension for these races, but it's possible to win without
these parts. This hatch works with us to some extent, to the point that some drivers might prefer this car's understeer
to an Elise's oversteer.
Understeer in a Corsa is constant during those higher-speed turns of course; listen to those
front tires hang for dear life! - But like I said, the Corsa does work with the driver a bit more than it did in GT4, assuming
one really gets to know this car. Too bad truer comparisons can't be made though, since there aren't any other lighter British
front-drive hatches in this game. Can't compare to a 106 for instance (which is French) as we whisk by London's walls with
millimeters to spare.
Despite all these negatives, the Corsa can be fun to drive, especially at tighter tracks with a lot of turns, if you
don't mind sub-standard performance at all the other tracks that aren't so twisty. The Corsa does its job, but we rarely
thank or think of it.
car for a "never driven before" type of driver, in real-life or in the game. A friend of mine who sucks at racing games, for
instance, was able to pilot a Corsa in GT2 with minimal consequences.
2). Kind of a funky flair to its looks (this
pertains to the Corsa C Comfort of GT4 more than it pertains to the Corsa B Sport of GT2).
3). Civic weight.
Sips fuel thru a straw, rather than a funnel.
5). Useful traction while stock, and up to about 160 horsepower.
Inexpensive initial cost, yes...but for the same amount of money, one can buy many other cars (even other front-drive
hatches) that are better. Costs a lot of credits to make a Corsa marginally useful as a racing car in any game except
2). Even though this is a light car, full weight reductions are suggested (GT4). Corsas start to maneuver
a bit better after Stage 3 is taken care of in GT4. GT2's Corsa might not have as much issues here, depending how skilled
the driver is.
3). That uncoordinated, swishy feeling while braking and cornering is not your imagination.
This car understeers more than other modern front-drives, and doesn't recover well from its own foibles, despite
being a classified by European standards as a sub-compact.
4). Poor braking capabilities. The Corsa can out-brake
others (it helps that the Ai in GT4 and 5 isn't good at braking), but don't get too confident. This car ultimately
doesn't aim to please in the stopping department.
5). Poor acceleration.
6). Low power, torque. Poor power-upgrades
in any game, as well.
7). Corsa Sport 1.6 16v in GT2 can't accept a racing kit. But what birdbrain would wanna
spend like $85,000 on this soup-handle anyways?
8). GT4: Close gearing too short. Stock gearing feels clumsy
at times. Full-custom parts needed for those who want to make a go of this car.
9). With Civic-like
power (just over 160 horses), all a sudden the Corsa desperately needs a limited-slip in some games, otherwise wheelspin starts
to throw a little party in our honor. Lucky us.
Published: January 9, 2009
November 2022 (GT5 content)